Changelogs
Ontdek de evolutie van onze DnD Tracker door ons gedetailleerde wijzigingslogboek. Blijf op de hoogte van de nieuwste functies, verbeteringen en bugfixes die jouw ervaring verbeteren.
v3.6.0
New
- Open the command palette to run actions, add monsters and jump to an encounter
- Keyboard shortcuts for damage, healing and conditions, with a target picker and an overview of every shortcut
- Undo and redo changes to the initiative sheet from the command palette or with a shortcut
- Apply area damage with saving throws to several creatures at once
- Resistances, immunities and vulnerabilities are applied by damage type to attack rolls and hit point damage
- Track monster resources like limited uses in the expanded row, with recharges rolled at the start of their turn
- Ready an action and use it later
- Hide a creature from the player portal and reveal it later
- Players can mark their reaction as used from the player portal
- The encounter difficulty is shown in the header, based on player levels and monster challenge ratings
- Give players a level and homebrew monsters a challenge rating
- The combat summary shows the XP each player earned for defeated monsters
- The combat log records turn changes, dice rolls and creatures being added or removed
- Export encounters and homebrew to a file and import them again
- Import creatures from Improved Initiative, Kobold Fight Club and 5e.tools
- Start a homebrew creature from an imported file
Improvements
- Monsters roll initiative automatically when they are added
- Lair actions get initiative 20 automatically
- Dead monsters are skipped when going to the next turn
- Monsters keep their challenge rating on the initiative sheet
- Damage, row edits and combat log updates sync faster with fewer requests
- Icon buttons and the theme picker have labels for screen readers, and a skip to content link was added
- Keyboard keys are easier to read
Bug fixes
- Ability modifiers stopped going up above a score of 20
- Expanded rows closed when the encounter changed
- Bestiary abilities that recharge on a roll had no usage limit
- Players lost their own character and controls in the portal panel outside their turn
- The player portal did not follow when the DM moved a player to another seat
- The player portal went blank after a short connection hiccup
- Players on the same wifi were rate limited together
- The initiative sheet missed changes made while the connection was dropped
- Changes made at the same time could reach the player portal out of order
- Protected pages could open before your profile finished loading after signing in
v3.5.0
New
- Give conditions a duration in rounds, counted at the start or end of a chosen creature's turn, with an optional save that ends them
- Conditions with a duration count down every turn and are removed automatically when they run out
- Turn reminders show which conditions ran out and which saves to roll, with Saved and Failed buttons
- Fill in a condition duration from a spell, like Hold Person
- Players can set durations on their own conditions in the player portal
- Add the Bloodied condition automatically when a creature drops to half its hit points
- Start a homebrew creature from scratch or from a bestiary monster
- Report a bug with a screenshot from the new bug report form
Improvements
- Pick one condition at a time and choose its duration right away
- Expired conditions show up in the combat log
- Initiative ties are broken by the initiative modifier when a creature is added or rolled, and the order you set by hand is kept
- Notifications stack instead of replacing each other
- New cookie banner with a privacy settings link in the footer and on your profile
- The error page explains what went wrong instead of always saying the page was not found
- Popovers fit on small phone screens
- Campaigns can have up to 15 members including the owner
Bug fixes
- Damage at 0 hit points added two failed death saves instead of one, or two on a critical hit
- Monsters and lair actions made death saves; only players and NPCs do now
- Instant death from massive damage was only detected with negative hit points turned on
- Exhaustion was removed when a creature dropped to 0 hit points
- An initiative of 0 was sorted below creatures that had not rolled yet
- Turn shortcuts moved the turn while typing in a field
- Attack rolls skipped the extra damage dice and a natural 1 still hit
- Spells without a saving throw showed a Wisdom save
- Changes made by the DM did not always reach the player portal
- Players could lower their armor class below 0 from the player portal
- Negative initiative modifiers on homebrew showed an extra plus sign
- Searching lists failed when the text contained commas, brackets, quotes or backslashes
- Campaign access was not updated right away after leaving, a role change, an ownership transfer or deleting the campaign
- The contact form and live room codes are protected against spam and guessing
v3.4.0
New
- Remix monsters from bestiary when adding to initiative sheet
- Update homebrew content while playing your initiative sheet. Optionally sync your changes to the campaign
Improvements
- Better toast messages on failed actions
- Notify which homebrew tab blocks saving when validation fails
Bug fixes
- Raise homebrew validation limits for stats
- Duplicate campaign invites could be sent when an invite was still pending
- Campaign invites could be sent to users that were already members of the campaign
- Could not access campaign when user is not an owner but is a member of the campaign
- Conditions disappeared a few seconds after being added
- Keep homebrew action fields bound when actions are added or moved
- Check the campaign homebrew limit against the campaign homebrew count
v3.3.1
New
- Dnd content now comes from our own API instead of open5e, which allows for more control and customization
Improvements
- Improved performance with smaller build size and faster loading times
Bug fixes
- Conditions without levels could not be selected in the player portal
v3.3.0
New
- Initiative sheet statistics
- History for initiative sheet changes
- Filter state of bestiary and dnd content is now saved in local storage
Improvements
- Cache layer for open5e content to reduce API calls and improve performance
- Faster loading of initiative sheets
- Reset filter button for bestiary and dnd content
Bug fixes
- Very small mobile devices could not close the sidebar
v3.2.1
New
- End turn button for player portal users
Improvements
- Database performance updates
Bug fixes
- Content overflow for add campaign homebrew modal
- Player portal table showed -1 initiative
v3.2.0
New
- Players can now manage their own stats while playing an encounter
- New homepage design
- Added a monthly subscription to Pro to allow players to try out the Pro version before committing to a lifetime subscription
- Small animated transition between page changes
Improvements
- Faster asset loading
- Faster table component
- Faster markdown renderer
Bug fixes
- Marketing field was required instead of optional
v3.1.2
New
- Pages now load about 10% faster
- Less used fields in the homebrew form are hidden behind an advanced toggle, so the form is easier to fill in
- English is now the default language instead of Dutch
Improvements
- Pop-ups and confirmation windows now open and close with a smooth animation
- Added more automated checks behind the scenes to catch problems before they reach you
- Everything you type is now checked more carefully before it is saved, keeping your data safer
Bug fixes
- The number of encounters shown could be wrong and no longer match the encounters you actually have
- The border of a selected input field was cut off inside pop-ups
v3.1.1
New
- Select active widgets when creating a new encounter
- New dice roll widget
- New fantasy name generator widget
- Drag and drop reordering of widgets
Improvements
- Updated form validation to newer version
- Updated Stripe to newer version
Bug fixes
- Number input fields returning string values instead of numbers
- Updating a number in a form violated the database constraints
v3.1.0
New
- Added new fields to homebrew items
- Show new fields in monster cards
- New action and attack fields
- Show concentration check DC in concentration notifications
Improvements
- Homebrew modal is now fullscreen because it needs to show more fields and the previous layout was cramped
Bug fixes
- Search did not work for bestiary and dnd content
v3.0.0
New
- D&D 2024 rules are now the default for all content — spells, monsters, magic items, weapons, armor and conditions all use the updated 2024 SRD
- Choose your game system (2014 or 2024) and which source documents to pull content from when searching — mix and match official books and supplements from the Open5e library
Improvements
- Challenge rating is now shown correctly in the bestiary for all monsters, including fractional values like 1/8, 1/4 and 1/2
- Clicking a condition on the encounter sheet now shows the full description text for that condition
Bug fixes
- Fixed an issue where adding a condition to an encounter row could fail silently